//===========================================

// Spy Disguise
event HudSpyDisguiseChanged
{
    Animate PlayerStatusSpyOutlineImage        Alpha        "255"            Linear 0.0 0.2
    
    Animate PlayerStatusSpyOutlineImage        Position    "c-350 280"    Linear 0.0 0.2
    Animate PlayerStatusSpyOutlineImage        Size        "150 150"        Linear 0.0 0.2

    RunEvent HudSpyDisguiseHide    0.7
}

event HudSpyDisguiseHide
{
    Animate PlayerStatusSpyOutlineImage        Position    "3 413"            Linear 0.0 0.2
    Animate PlayerStatusSpyOutlineImage        Size        "55 55"            Linear 0.0 0.2
    
    Animate PlayerStatusSpyOutlineImage        Alpha        "0"                Linear 0.2 0.1
}

event HudSpyDisguiseFadeIn
{
    RunEvent HudSpyDisguiseChanged    0
    Animate PlayerStatusSpyImage            Alpha        "255"            Linear 0.9 0.1    
}

event HudSpyDisguiseFadeOut
{
    RunEvent HudSpyDisguiseChanged    0
    Animate PlayerStatusSpyImage            Alpha        "0"                Linear 0.9 0.1    
}

//===========================================

	event TeamStatus_PlayerDead
	{
		SetVisible 			SkullPanel														1 0
		SetVisible			respawntime														1 0
	
		Animate 			SkullPanel							ypos						30							Accel 0 0.2
		Animate 			respawntime							ypos 						0 							Accel 0 0.2
	}
	
	event TeamStatus_PlayerAlive
	{
		Animate 			SkullPanel							ypos 						15 							Accel 0 0.2
		Animate 			respawntime							ypos 						0 							Accel 0 0.2
	
		SetVisible 			SkullPanel														0 0.2
		SetVisible 			respawntime														0 0.2
	}